![]() And the devs clearly haven't forgotten or ignored our farmville friends. They also need to address any issues that arise, and they need to see how the massive player base takes advantage of everything. ![]() But seriously people, come on! The Inno Games devs knew that they would still need to tweak the balance of Expeditions, and the encounter difficulty levels, from only a combat perspective, based on player feedback. I agree it would have been better for players if Inno Games had rolled out the non-combat means by which players may solve each encounter at the same time as the combat option. Guild Expeditions are more akin to a guild-wide equivalent of Continental Map and as such, a CF bonus should not apply.Ģ. Quests are given by a quest giver, and have an icon along the left side of the game screen. With all of that being said Guild Expeditions are not a quest. So I am the greediest ****** player out there. What that means is that I have parked in: the Bronze Age, HMA, and Colonial Age for months at-a-time worked recurring quests like a mad man and unlocked obscene levels to all my GBs and make extensive use of the Chateau Frontenac bonus doing it. I am THE heavy quester among all heavy questers in FoE on any world. ![]() I've read through this feedback thread and want to make some comments.ġ. They finally have added something that is very well thought out. So I must take equal effort in applauding the new Guild Expeditions. ![]() Okay, I bashed the Inno Game developers pretty hard when they first implemented the new message system. ![]()
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